During BF2042, I had the pleasure to work as a 3D artist on our Central Art team. My work included creating different types of assets small and large, working on Houdini tools, creating speed models and briefs, managing external artists, texturing, doing polish, and everything in between.
One of my team's responsibilities was for creating static vehicles that could be used across the different maps.
Shoutout to my Central Art friends and a very special shoutout to Theodor Gerhamn who was equally involved in all these cars (link). These cars would not look or play the same without the hard work of our Concept Artists, 2D Artists, Tech Artists, Technical Designers. Finally, a big shoutout to the talented artists at Elite3D who helped with some of these cars!