During BF2042, I had the pleasure to work as a 3D artist on our Central Art team. My work included creating different types of assets small and large, working on Houdini tools, creating speed models and briefs, managing external artists, texturing, doing polish, and everything in between.
One of my team's responsibilities was for creating static vehicles that could be used across the different maps.
I took this specific car from start to finish! Special shoutout to the concept team for designing this car and to Pascal Eggert for creating the different commercial textures. ( http://pascaleggert.de/aboutme.html )