Kriss Vector! Planned to be a quick and short project that became a long one.
Modeled in Maya, baked in Marmoset, textured in Painter with a little help from both Quixel and Photoshop.
Rendered in Octane and viewer from Marmoset.
Very special thanks to my brother Simon who helped me with both lightning and rendering in Octane, and for letting me use all of his graphics cards at once.
You can read more about it here: https://80.lv/articles/how-to-create-a-realistic-weapon/